Barco 26-0702000-00 Home Security System User Manual


 
FSN Series • User’s Guide • Rev 01 343
7. Operations
Working with Memory Registers
7. Repeat steps 5 and 6 for all remaining modules in which you want to adjust
Enables.
8. Press ENTER on the Keypad. The register is now recalled, using the adjusted
Enables. Above the
Keypad, the custom description appears in the Memory
Display, adjacent to the prefix “RCL:
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Please note the following important points regarding memory register storage:
If you are in the midst of a Recall procedure, the {Advanced} button is grayed
out. This feature prevents you from locking, unlocking, or deleting registers in the
midst of the procedure.
At any point, prior to pressing ENTER, you can add or remove modules within a
pending
Recall operation — but only if the modules were originally included in the
register. For example:
S You originally stored the M/E 1 and PGM modules, you removed
PGM, but you now wish to add it back in.
S You originally stored the M/E 1 and PGM modules, you adjust M/E 1
Enables, and then you decide to remove
M/E 1 entirely.
To add modules back into the
Recall (prior to pressing ENTER):
~ In the Enables Menu, if you have toggled any Enables off, simply re-
enable them, press
{All On}, or light the module button itself — but only
if the module(s) had originally been stored in the register.
To remove modules from the
Recall (prior to pressing ENTER):
~ In the Enables Menu, press the light blue button for module you wish to
remove, and press
{All Off}. The associated module button in the
Keypad turns off.
~ At any time in the pending Recall procedure, simply turn off the desired
module button(s) in the
Keypad. This action turn all Enables in the
selected module off — effectively removing the module from the register.
When you recall a register from memory to an M/E or the PGM bank, the input
mapping will be recalled to the crosspoints — exactly as stored. This means that
if the input mapping changes, the recall will
not follow the input to its new location.
In addition, if there is no longer an input in the recalled crosspoint location, black
will be shown. For example:
S Store a register that includes VTR1 on button 5. Now, change the
input mapping, and map
GFX1 to button 5. When you recall the
register,
GFX1 will be selected.
S Store a register that includes VTR1 on button 5. Now, un-map VTR1
from the panel, leaving the button blank. When you recall the
register,
Black will be selected.