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1. Basic operations
1-10. Memory
Shot memories
The background transition pattern, PinP size, border width and other video effects can be registered in the memory and recalled.
The memory used for this is referred to as a shot memory.
By setting effect dissolve, it is possible to ensure a smooth change of the switching from the current images to the images or
operations registered in the shot memory.
Event memories
A multiple number of the video effects which can be registered in the shot memory can be registered and continuously played
back while the current event and next event are interpolated to achieve the effect of a smooth transition. A group of these events
are referred to as an event memory. Up to 64 events can be registered in one event memory.
Event 1 Interpolation Event 2
Event memory
Interpolation Event 3
Up to a hundred shot memories and a hundred event memories can be registered.
The related operations are performed using the number keys.
Page 1 to page 10 can be specified for the page numbers of the memories.
Numbers 1 to 10 can be specified as the respective memory numbers for the specified page numbers.
Selecting the memory numbers
Press the [SHOT MEM] or [EVENT MEM] button of the memory to be selected.
Press the P button.
The P button indicator lights up, and the mode for specifying the memory page number is established.
The number key of the currently selected page lights in amber.
The number keys of the page numbers in which more than one memory is registered light in green.
The indicators of the number keys of page numbers in which no memories have been registered remain extinguished.
Press the number key (1 to 10) of the page number.
When the page number is determined, the P button indicator goes off, and the mode for specifying the memory number
is established.
If the page number is not going to be changed, press the P button to turn off its indicator instead of pressing the number
key. This establishes the mode for specifying the memory number.
Press the number key (1 to 10) corresponding to the memory number.
(Hold down the number key when specifying a memory number to register or delete the memory.)