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ESC L
Select Low-speed Double-density Graphics Mode
Format:
ASCII code:
ESC
L (n1) (n2)
Decimal :
27 76 (n1) (n2)
Hexadecimal: 1B
4C (n1) (n2)
Comments:
Turns on low-speed double-density graphics mode with 960 possi-
ble dots per eight-inch line and 1632 per 13.6-inch line.
If d is the total number of columns required,
n1 = d MOD 256
n-12 = INT(d / 256)
This command must be followed by d data numbers.
ESC Y
Select High-speed Double-density Graphics Mode
Format:
ASCII code:
ESC
Decimal:
27
Hexadecimal: 1B
Comments:
Y (n1) (n2)
69 (n1) (n2)
59 (n1) (n2)
Turns on high-speed double-density graphics mode with 960 possi-
ble dot positions per eight-inch line and 1632 per 13.6-inch line. Will
not print consecutive dots in a row.
If d is the total number of columns required,
n1 = d MOD 256
n2 = INT(d / 256)
This command must be followed by d data numbers.
ESC Z
Select Quadruple-density Graphics Mode
Format:
ASCII code: ESC
Z (n1) (n2)
Decimal :
27 90 (n1) (n2)
Hexadecimal: 1B
5A (n1) (n2)
Comments:
Turns on quadruple-density graphics mode with 1920 possible dot
positions per eight-inch line and 3264 per 13.6-inch line. Will not
print consecutive dots in a row.
If d is the total number of columns required,
n1 = d MOD 256
n2 = INT(d / 256)
This command must be followed by d data numbers.
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