Franklin SSB-212 Water Heater User Manual


 
Hold SHIFT and press or to scroll up or down
one screen at a time.
Or you can continue typing letters until the word
is complete and the matching word in the list is
automatically highlighted.
7. Press ENTER to look it up.
Some words have multiple parts of speech.
Press
or ,if necessary, to highlight the part of
speech you want and then press ENTER.
8. Press
or , if necessary, to read the entry.
Hold SHIFT and press
or to scroll up or down
one screen at a time.
Press
or to view the dictionary, rhyming
dictionary, or Confusables® entries for your word,
if available. If these tabs are available they will be
highlighted at the top of the screen.
9. Press CLEAR to return to the word entry screen.
Type another word to begin a new search.
Press
to return to the main menu.
Understanding Thesaurus Entries
A thesaurus entry is organized by part of speech
and de nition sense. Each sense consists of a
group of synonyms. Synonyms are words that
have similar meanings (e.g., complete/whole).
Some senses contain usage examples to clarify
the sense in which the word is used. Also, some
senses include antonyms. Antonyms are words
that have the opposite meaning of the word
being de ned (e.g., complete/partial).
Using the Rhyming Dictionary
Use the Merriam-Webster Rhyming Dictionary to view
words that rhyme with various sounds.
1. Press
.
2. Press
or to cycle through the icons until
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3. Press ENTER to select it.
The dictionary word entry screen is displayed.
4. Press
twice to move to the rhyming dictionary.
5. Begin to type the rhyming sound you want to
look up. For example, type inge.
As you type letters, the  rst sound in the rhyming
dictionary that matches the letters you type
will move to the top of the word list. You may
not have to type every letter in order to  nd the
one you want. In this example, note that “inge”
appears on the screen after you type “ing”.
6. When the rhyming sound you want is on the
screen, press
until that sound is highlighted.
Or you can continue typing letters until the sound
is complete and the matching sound in the list is
automatically highlighted.
7. Press ENTER to look it up.
8. Press
or , if necessary, to read the entry.
9. Press CLEAR to return to the word entry screen.
Type another word to begin a new search.
Press
to return to the main menu.
Viewing Confusables®
Confusables® are words that are spelled or sound alike
that people often confuse. You can access Confusables
any time you look up a word in the dictionary or
thesaurus that is a Confusable. Note: Confusables are not
available for all words. You can tell when Confusables are
available for a word, when the Confusables tab (“CONF”) is
highlighted at the top of the screen.
1. Press
.
2. Press
or to cycle through the icons until
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3. Press ENTER to select it.
The dictionary word entry screen is displayed.
To go to the word entry screen for the thesaurus,
press
once.
4. Begin to type a word you want to look up. For
example, type peace.
As you type letters, the  rst word in the dictionary
that matches the letters you type will move to the
top of the word list. You may not have to type the
entire word in order to  nd the one you want. In
this example, note that “peace” appears on the
screen after you type “pe”.
5. When the word you want is on the screen,
press
until that word is highlighted.
Or you can continue typing letters until the word
is complete and the matching word in the list is
automatically highlighted.
6. Press ENTER to look it up.
Some words have multiple parts of speech.
Press
or ,if necessary, to highlight the part of
speech you want and then press ENTER.
7. Press
or , if necessary, to read the de nition.
Note that the “CONF” tab is now highlighted,
indicating that “peace” has Confusables.
8. Press
or to move to the Confusables tab.
You will see a list of Confusables for the word
peace. Each Confusable is followed by a word that
explains its meaning.
9. Press
or , if necessary, to read the entry.
10. Press CLEAR to return to the dictionary word
entry screen.
Type another word to begin a new search.
Press
to return to the main menu.
Correcting Misspellings
If you misspell a word in the dictionary or thesaurus, a
list of spelling corrections is automatically displayed.
1. Press
.
2. Press
or to cycle through the icons until
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3. Press ENTER to select it.
The dictionary word entry screen is displayed.
To go to the thesaurus word entry screen, press
.
4. Type a misspelled word. For example, type jira .
Notice that because this word is misspelled,
nothing in the word list is highlighted as a match.
5. Press ENTER.
A list of corrections appears.
6. Press
or to highlight the word you want, if
necessary.
7. Press ENTER to see the word’s de nition or
thesaurus entry.
8. Press or , if necessary, to read the entry.
9. Press CLEAR to return to the word entry screen.
Press
to return to the main menu.
Finding Letters in Words
If you are uncertain about how to spell a word, type a
question mark (?) in place of each unknown letter. To
nd pre xes, su xes, and other parts of words, type
an asterisk () in a word. Each asterisk stands for zero,
one or more letters.
Note: If you type an asterisk at the beginning of a word,
it may take a little while to  nd the matching words.
1. Press
.
2. Press
or to cycle through the icons until
Dictionary appears at the bottom of your
screen.
Or you can press DICT.
3. Press ENTER to select it.
The dictionary word entry screen is displayed.
To go to the word entry screen for the thesaurus,
press
once.
4. Type a word using ?s and s. For example, type
co?er.
5. Press ENTER.
A list of words that match the pattern you entered
is displayed and the  rst word is highlighted.
6. Press
or to highlight the word you want.
7. Press ENTER to see the word’s de nition or
thesaurus entry.
8. Press
or , if necessary, to read the entry.
9. Press CLEAR to return to the word entry
screen.
Type another word to begin a new search.
Press
to return to the main menu.
Using the Word Banks
There are two Word Banks available on your device -
My Word Bank and the Spelling Bee Word Bank.
Using the Word Bank Menu
1. Press .
2. Press
or to cycle through the icons until
Word Bank appears at the bottom of your screen.
3. Press ENTER to select it.
Or you can press
.
4. Press
or to highlight the item you want.
Hold SHIFT and press
or to scroll up or down
one screen at a time.
My Word Bank is a list of up to 500 words you have
saved for further study or review.
Spelling Bee Word Bank is the list of the 500 most
recent words using while playing any version of
the Spelling Bee games.
Help displays instructions about the word banks.
5. Press ENTER.
Viewing a Word Bank
1. From the Word Bank menu, press or to
highlight My Word Bank or Spelling Bee Word
Bank, and press ENTER.
Note: The number of words in each list is
indicated next to the menu item.
2. Press
or to scroll through the list.
When you highlight a word you want to look up,
press ENTER to see its dictionary entry. Press
BACK to return to the word bank.
Press
to return to the Word Bank menu.
Press to return to the main menu.
Adding Words to My Word Bank
There are two ways to add a word to My Word Bank:
from the dictionary or from the Spelling Bee Word Bank.
From the Dictionary
1. Press .
2. Press
or to cycle through the icons until
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3. Press ENTER to select it.
The dictionary word entry screen is displayed.
Remember, words can only be added from the
dictionary entry, not from the thesaurus, rhyming
dictionary or Confusables® entries.
4. Look up a word you want to add to your word
list. For example, laureate.
5. When the dictionary entry is displayed, press
.
You are given the option to add the word to My
Word Bank or go to the Word Bank menu.
6. Press ENTER to add the word to My Word Bank.
Or you can press
and then press ENTER to go
to the Word Bank menu.
Note: You are allowed to add the same word to My
Word Bank multiple times. If the word you are trying
to add is already in My Word Bank you are asked to
con rm the addition. Press
or to highlight the
option you want and then press ENTER. Highlight
Ye s to add the word again or No to cancel.
7. Press CLEAR to return to the dictionary word
entry screen.
From the Spelling Bee Word Bank
1. From the Word Bank menu, press or to
highlight Spelling Bee Word Bank, and press ENTER.
2. Press
or to scroll through the list.
3. When you highlight a word you want to add to
My Word Bank, press
.
4. Press
to highlight Copy to My Word Bank and
then press ENTER.
Note: You are allowed to add the same word to My
Word Bank multiple times. If the word you are trying
to add is already in My Word Bank you are asked to
con rm the addition. Press or to highlight the
option you want and then press ENTER. Highlight
Ye s to add the word again or No to cancel.
Press
to return to the Word Bank menu.
Press
to return to the main menu.
Deleting Words from a Word
Bank
1. From the Word Bank menu, press or to
highlight My Word Bank or Spelling Bee Word
Bank, and press ENTER.
2. Press
or to scroll through the list.
3. When you highlight a word you want to delete
from a word bank, press
.
4. Press or to highlight the option you want
and then press ENTER.
Delete “your word” enables you to erase from the
current word bank only the highlighted word.
Delete all enables you to erase all words from the
current word bank. You are asked to con rm this
deletion. Press
or to highlight the option you
want and then press ENTER. Highlight Ye s to erase the
word bank or No to cancel. Note: You can also delete
all the word from both word banks by selecting the
Erase all user data option in the Settings menu.
Remember, in the Spelling Bee Word Bank, if you
have reached the 500 word limit, the oldest words
will be deleted the next time you play a Spelling
Bee game. If there is a word you want to save,
please be sure to add it to My Word Bank so you
can review it again.
Press
to return to the Word Bank menu.
Press
to return to the main menu.
Playing the Games
In addition to the Spelling Bee games, your device
also includes three other games - Sudoku, Hangman
and Word Train. Press
at any time to open the
Games menu.
Sudoku
Sudoku is a fun game of numbers and logic that
anyone can play. The object of the game is to place a
number in every square of a 9 x 9 game board. But you
can’t just  ll in any number anywhere. Each number
from 1 to 9 can only be used once in every horizontal
row, vertical column, and 3 x 3 square. Each puzzle
begins with a few numbers already in place. You simply
have to use a process of elimination to  ll in the rest.
1. Press
.
2. Press
or until you highlight Sudoku and
then press ENTER.
The Sudoku menu is displayed.
3. New Game is highlighted. Press ENTER to
begin a new game.
You can also select other options from the
Sudoku menu. Press
or until you highlight
the one you want and then press ENTER.
Help displays instructions for the game.
High Scores displays the high scores screen.
Saved Game displays your list of saved puzzles.
Exit leaves the game and returns to the Games
menu. Press
or to highlight Yes and press
ENTER to leave the game. Highlight No and press
ENTER to return to the Sudoku menu.
4. Press
or until you see the skill level you want.
You can select Easy, Medium, Hard or Expert.
5. When you see the level you want, press
and
or , if necessary, to highlight OK.
Highlight Cancel and press ENTER to return to the
Sudoku menu.
6. Press ENTER to begin the selected puzzle.
Some numbers, outlined in white, are already
lled in at the start of a puzzle. These numbers are
 xed and cannot be changed.
The empty positions are the ones you need to  ll
in. The cursor, indicated by a white square, is in
the  rst empty position.
7. Use the navigation buttons to move the cursor
to the location you want to type a number.
8. Press Q-O (for numbers 1 to 9) to type the
number you want.
Remember the rules of placement: Each number
from 1 to 9 can only occur once in every
horizontal row, vertical column, and 3 x 3 square.
Press CLEAR to erase the number from the
position of the cursor.
If you enter a number that causes an error
in placement, the current position and the
con icting position (or positions) will blink.
9. Repeat steps 7 and 8 until the puzzle is
completely  lled in.
If your time registers as a high score, you are asked to
input your name. Type your name and press ENTER
to view the high scores screen for the current level.
Press
or to highlight Cancel and then press
ENTER if you don’t want to add your score.
If your time is not a high score, you go directly to
the high scores screen for the current level.
10. Press
or to highlight Close and then press
ENTER.
To view high scores at other skill levels, press
to
highlight the skill level and press
or to scroll
between the skill levels.
To clear the high scores for the displayed skill
level, press
or until you highlight Clear All
and then press ENTER.
11. Press ENTER to play the next puzzle.
Press
or to highlight Main Menu to return
to the Sudoku menu. Note: If you exit before
beginning the next puzzle in sequence, you can
access it before you begin another puzzle by
selecting Saved Game from the Sudoku menu.
Selecting a Saved Game
If you have previously saved a puzzle, press or
at the Sudoku menu to move the highlight to Saved
Game and then press ENTER. Press or until you
see the skill level of the puzzle you want to resume.
Press
to highlight OK and then press ENTER.
Highlight Cancel and press ENTER to return to the
Sudoku menu. Note: You can only save one puzzle
per skill level. And the puzzle saved is the last puzzle
you opened at that skill level.
Adding Notes
At any blank position, you can add notes to help you
solve your puzzle. These notes are the numbers you
think are possible solutions at the current position.
Press ENTER at the position where you want to
add a note. A small grid containing the numbers 1
through 9 is displayed in the bottom left corner of
the screen. Press Q-O (for numbers 1 to 9) to make
a note of the numbers you want. Notice they are
highlighted in the small grid. Press ENTER when you
are done. Notice the noted numbers now appear
in the main grid as reminders of the numbers you
believe are possible solutions.
Using Hints
During a game, press for additional options.
Press
or to highlight the option you want
and then press ENTER.
Help displays instructions for the game. Read the
text or highlight Close and press ENTER to return
to the game.
Clear Notes erases all saved notes from the puzzle.
Hint displays the expected solution at the current
position of the cursor.
Reset removes all solutions from the puzzle so you
can start over.
Undo erases only your last move.
Exit quits the game and gives you the option to
return to the Sudoku menu.
Hangman
Hangman selects a mystery word and challenges you
to guess it letter by letter. You have to guess the word
to save the cowboy.
1. Press
.
2. Press
or until you highlight Hangman and
then press ENTER.
The Hangman menu is displayed.
3. New Game is highlighted. Press ENTER to
begin a new game.
You can also select other options from the
Hangman menu. Press
or until you highlight
the one you want and then press ENTER.
Options opens the options menu where you can
change the skill level or view the high scores.
Help displays instructions for the game.
Exit leaves the game and returns to the Games
menu. Press
or to highlight Yes and press
ENTER to leave the game. Highlight No and press
ENTER to return to the Hangman menu.
4. Type letters you think are in the mystery word.
Each wrong guess that you make causes another
piece of the cowboy to appear. When he is whole,
you lose. When you guess a letter correctly, it gets
 lled in everywhere it appears in the mystery word.
Note: The letters of the mystery word are hidden.
The number of guesses remaining is displayed as
a red number on the screen. Points are awarded
for each correctly guessed letter and subtracted
for each wrong guess.
5. Continue playing until you get a word wrong.
If your score registers as a high score, you are
asked to input your name. Type your name and
press ENTER. OK is highlighted. Press ENTER
again to view the high scores screen. Press
or
to highlight Cancel and then press ENTER if you
don’t want to add your score.
Note: If your time is not a high score, you go
directly to the Hangman menu.
6. Press
or to highlight OK, if necessary, and
then press ENTER.
To clear the high scores, press
or until you
highlight Clear All and then press ENTER.
7. New Game is highlighted. Press ENTER to play
again.
Using Hints
During a game, press for additional options.
Press
or to highlight the option you want
and then press ENTER.
New Game starts a new round. Press ENTER to
start a new game or press
and then press
ENTER to return to the current game.
Help displays instructions for the game. Read the
text or highlight Close and press ENTER to return
to the game.
Quit ends the game. Press ENTER to return to the
Hangman menu or press
and then press ENTER
to return to the current game.
Hint reveals one letter in the mystery word. The
number of hints remaining is displayed next to the
menu item. The number of hints available at the
beginning of a game is determined by the skill level.
Changing the Skill Level
You can change the skill level at the Options
menu. You can select a level from 1 to 5. The
skill level a ects the di culty of the words, the
number of guesses, and the number of hints
allowed. Level 5 is the most di cult level.
At the Hangman menu, press
to highlight
Options and then press ENTER.
The Level option is highlighted. Press
or to
change the skill level. If you change the skill level,
press
until you highlight OK and press ENTER
to save your changes. Highlight Cancel and press
ENTER to exit the Options menu without saving
your changes.
Word Train
In Word Train, you and the train take turns typing
letters to form a word. Whoever  rst completes a
word wins. The required length of a winning word
is determined by the skill level, but at level 1, words
have to be at least 4 letters long. If the letters you
enter make a stem that can’t be further built upon to
make a word in this dictionary, you lose.
1. Press
.
2. Press
or until you highlight Word Train and
then press ENTER.
The Word Train menu is displayed.
3. New Game is highlighted. Press ENTER to
begin a new game.
You can also select other options from the Word
Train menu. Press
or until you highlight the
one you want and then press ENTER.
Options opens the options menu where you can
change the skill level or view the high scores.
Help displays instructions for the game.
Exit leaves the game and returns to the Games
menu. Press
or to highlight Yes and press
ENTER to leave the game. Highlight No and press
ENTER to return to the Word Train menu.
4. Type letters to try and form a word.
A train enters the screen from the right.
Note: You and the computer also take turns
beginning a word. In the  rst round, you type the
 rst letter. In the second round the computer will
type the  rst letter, and so on.
5. Continue taking turns with the computer,
trying to be the  rst one to complete a word.
Remember, the length of a winning word is
determined by the skill level, but must be at least
4 letters long.
If you complete a word  rst, you win. If you type a
letter that cannot be further built upon to make a
word, you lose.
Points are awarded for each round you win. The
amount of points per word is determined by the
skill level.
If your score registers as a high score, you are
asked to input your name. Type your name and
press ENTER. OK is highlighted. Press ENTER
again to view the high scores screen. Press
or
to highlight Cancel and then press ENTER if you
don’t want to add your score.
Note: If your time is not a high score, you go
directly to the Word Train menu.
6. Press
or to highlight OK, if necessary, and
then press ENTER.
To clear the high scores, press
or until you
highlight Clear All and then press ENTER.
7. New Game is highlighted. Press ENTER to play
again.
Using Hints
During a game, press for additional options.
Press
or to highlight the option you want
and then press ENTER.
New Game starts a new round. Press ENTER to
start a new game or press
and then press
ENTER to return to the current game.
Help displays instructions for the game. Read the
text or highlight Close and press ENTER to return
to the game.
Quit ends the game. Press ENTER to return to
the Word Train menu or press
and then press
ENTER to return to the current game.
Hint displays all possible letters you can type to
continue the word. You are only permitted one
hint per round.
Changing the Skill Level
You can change the skill level at the Options
menu. You can select a level from 1 to 4. The skill
level a ects the minimum length of a winning
word and the amount of points awarded for
winning a round. At level 1, words must be at
least 4 letters long. At level 2, 5 letters; level 3,
6 letters; level 4, 7 letters. Level 4 is the most
di cult level.
At the Word Train menu, press
to highlight
Options and then press ENTER.
The Level option is highlighted. Press
or to
change the skill level. If you change the skill level,
press
until you highlight OK and press ENTER
to save your changes. Highlight Cancel and press
ENTER to exit the Options menu without saving
your changes.
Using the Reading Timer
Your device includes a reading timer which enables
you to time your reading and keep a log of the books
you read.
1. Press
.
2. Press
or to cycle through the icons until
Reading Timer appears at the bottom of your
screen.
3. Press ENTER.
You have three options at the Reading Timer menu.
Time your reading enables you to time your
reading for up to two hours.
Set a timer enables you to choose your reading
time, from 15 minutes to six hours.
View reading log provides you with a list of the
books you have read and the time spent reading
each one.
3. Press
or to highlight the option you want
and then press ENTER.
Timing Your Reading
1. Select Time your reading from the Reading
Timer menu.
You are asked to enter the name of the book or
reading assignment you want to time.
2. Type a name and then press
or ENTER.
You can type up to 15 letters or spaces. Hold
SHIFT and press a letter to type a capital.
3. Start is highlighted. Press ENTER to begin the timer.
Note: After a few seconds your device will shut o .
This is not a malfunction. To save battery power
and the screen, the device shuts o during timing.
4. When you are  nished reading, press the
power switch to turn on your unit.
5. Press
or to highlight Stop and then press
ENTER.
You see a screen listing how long you read.
6. Press ENTER and continue through the reading
log to return to the Reading Timer menu.
Checking Your Progress
At any time when the reading timer is running, you
can check to see how long you have been reading.
Press the power switch to turn the device on.
The timer reappears and displays your progress.
Continue is highlighted. Press ENTER to select it.
The timer continues and the device shuts o again.
Ending a Session
At any time when the reading timer is running,
you can stop the timer and end a session.
Press the power switch to turn the device on. The
timer reappears and displays your progress. Press
or
to highlight Stop and press ENTER to stop timing.
Setting a Timer
1. Select Set a timer from the Reading Timer menu.
To set a timer, you must  rst select a time.
2. Press
or to select a time from among the
reading time options.
You can select from 15 minutes to 6 hours, in 15
minute increments.
3. Press
or ENTER.
You are asked to enter the name of the book or
reading assignment you want to time.
4. Type a name and then press
or ENTER.
You can type up to 15 letters or spaces. Hold
SHIFT and press a letter to type a capital.
5. Start is highlighted. Press ENTER to begin the
timer.
Note: After a few seconds your device will shut o .
This is not a malfunction. To save battery power
and the screen, the device shuts o during timing.
6. When you have reached your time limit, your
device turns on and a tone sounds indicating
the session is over.
You see a screen listing how long you read.
7. Press ENTER and continue through the reading
log to return to the Reading Timer menu.
Viewing The Reading Log
The reading log is automatically displayed each time
you  nish a session. You can also access the reading log
at any time by selecting it from the Reading Timer menu.
1. After a session, press ENTER to select View
reading log.
Or you can select it from the Reading Timer menu.
2. Press
or to view the reading log.
Note: The  nal page of the log is a summary
screen. Once you see the summary screen, you
cannot return to list of log entries.
3. To see the summary screen, press
from the
last page of entries, or press ENTER at any time.
A brief summary of the reading log is displayed,
including the number of sessions and the total
time spent reading.
4. Menu is highlighted. Press ENTER to return to
the Reading Timer menu.
Press
or to highlight Clear and press ENTER
to erase all times from the log. You are asked to
con rm the deletion. Ye s is highlighted. Press ENTER
to erase the reading log. Press
to highlight No and
then press ENTER to cancel the deletion.
Connecting Your Device To a TV
Your Speaking Spelling Bee has a built-in TV Out port
and comes with an AV cable to connect it to your
television. You can then watch and hear your device
on your television.
1. Turn on your device.
2. Connect the single end of the included AV
cable to the TV Out port on your device and
the RCA type plugs to the audio and video
ports on your television, according to the color
of the cable and the jack.
AUDIO
(MONO)
VIDEO 1
INPUT
R
L
3. Turn the channel or switch the TV/Video input on
your television so that it is set to display the input
from the jacks where you connected the cable.
4. Continue to press buttons on your device as
you normally would, simply watch the TV for
all the audio/video output.
Connecting Your Device To a PC
Your Speaking Spelling Bee has a built-in USB port. In
order to connect your device to your PC, you need a
USB cable with a mini-USB jack on one end (to  t your
device) and a standard USB jack on the other end (to
 t your PC).
You can then access Franklin’s Web site (see below) to
purchase and download new games for your device.
1. Turn on your device.
2. Connect your PC to the Internet if it is not
connected already.
3. Connect the standard end of a USB cable to a
USB port on your PC and the small end to the
mini-USB port on your device.
4. Press .
5. Press
or to cycle through the icons until Extra
Content appears at the bottom of your screen.
6. Press ENTER.
7. Press
to highlight Connect to PC and then
press ENTER.
8. Connect is highlighted. Press ENTER to select it.
Your device opens communication to your PC.
Note: The  rst time you establish a connection
between your device and your PC, the drivers are
installed. Please wait until you see the message on
your PC that the new hardware is found and ready.
When your PC and your device are connected, the
screen on your device displays a graphic showing a
double-headed arrow between a PC and a device.
9. When you are ready to disconnect your device
from your PC, press ENTER on the device.
10. Press
/BACK to return to the Extra Content
menu.
To return to the main menu, press
.
Downloading Extra Content
Your device is not limited to the games it comes with.
You can purchase additional games for your device
from Franklin’s Web site.
1. Make sure your device is connected to your PC.
See “Connecting Your Device To a PC” for more
information.
2. Connect your PC to the Internet, open a
browser and visit www.franklin.com/estore/
languagelearning.
3. Follow the links and instructions on the screen
to purchase and download new games to your
device.
Note: The  rst time you visit www.franklin.com,
please be sure to register your device with Franklin.
Important: When you download a game, please
make sure your device is connected to your PC.
During the download, the purchased game is
automatically sent to your device. However, if you
have inserted an SD card into your device, you
may be asked whether to save the download to
the device’s internal memory or to the SD card.
Remember: There is a limited amount of free
memory on your device. If you do not have enough
memory to copy the game, you will need to use an
SD card. You can return to www.franklin.com at any
time to re-download a purchased game.
4. When your downloads are complete and you
are ready to disconnect your device from your
PC, press ENTER on the device.
5. Press
/BACK to return to the Extra Content
menu.
To return to the main menu, press
.
Using Extra Content
1. Press .
2. Press
or to cycle through the icons until Extra
Content appears at the bottom of your screen.
3. Press ENTER.
You have three options on this menu:
View content (Internal) enables you to access the
games you have downloaded to your device’s
internal memory.
View content (SD Card) enables you to access the
games you have downloaded to an SD card that is
currently inserted in your device.
Connect to PC enables you to connect your
device and utilize its functionality on a PC. Please
see “Connecting Your Device To a PC” for more
information.
4. Press
or to highlight View content
(Internal) or View content (SD Card) and then
press ENTER.
A list of available content is displayed, sorted by
the date of the download.
5. Press
or to highlight the game you want to
open and then press ENTER.
Press BACK to return to the Extra Content menu.
Speci cations
Model: SSB-212 Speaking Spelling Bee
• Batteries: 3 x AAA
• Size: 11.5 x 6 x 2.5 cm
• Weight: 4 oz
ISBN 978-1-59074-488-8
© 2007-2008 Franklin Electronic Publishers, Inc.
Burlington, N.J. 08016-4907 U.S.A. All rights reserved.
© 1998-2007 Merriam-Webster, Incorporated. All
rights reserved.
New Oxford American Dictionary, 2nd Edition ©
Oxford University Press 2005
© 2007 TikGames, LLC. All rights reserved.
U.S. Patents: 5,007,019; 5,113,340; 5,203,705;
5,218,536; 5,396,606; 5,497,474
Imported to the European Community by:
Franklin Electronic Publishers GmbH
Kapellenstr. 13
85622 Feldkirchen, Germany
Note: Dispose of this device through your local
electronic product recycling system - do not throw in
the trash bin.
FCC NOTICE
This device complies with Part 15 of the FCC Rules. Operation
is subject to the following two conditions: (1) This device may
not cause harmful interference, and (2) This device must accept
any interference received, including interference that may cause
undesired operation.
Warning: Changes or modi cations to this unit not expressly
approved by the party responsible for compliance could void the
user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment o and
on, the user is encouraged to try to correct the interference by one or
more of the following measures:
–Reorient or relocate the receiving antenna.
–Increase the separation between the equipment and receiver.
–Connect the equipment into an outlet on a circuit di erent from
that to which the receiver is connected.
–Consult the dealer or an experienced radio/TV technician for help.
Note: This unit was tested with shielded cables on the peripheral
devices. Shielded cables must be used with the unit to insure
compliance.
Note: The manufacturer is not responsible for any radio or
TV interference caused by unauthorized modi cations to this
equipment. Such modi cations could void the user’s authority to
operate the equipment.
Disclaimer of Warranties
Except as speci cally provided herein, Franklin makes no warranty of
any kind, express or implied, with respect to this product.
Limited Warranty (U.S. only)
LIMITED WARRANTY, DISCLAIMER OF WARRANTIES, AND
LIMITED REMEDY
FRANKLIN WARRANTS TO THE ORIGINAL PURCHASER THAT THIS
PRODUCT WILL BE FREE FROM DEFECTS IN MATERIALS AND
WORKMANSHIP FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL
DATE OF PURCHASE AS EVIDENCED BY A COPY OF THE SALES RECEIPT.
THIS LIMITED WARRANTY DOES NOT COVER DAMAGE DUE TO ACTS
OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION,
UNSUITABLE ENVIRONMENT, OR IMPROPER MAINTENANCE. THE
SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND THE EXCLUSIVE
REMEDY UNDER THIS LIMITED WARRANTY, IS REPAIR OR REPLACEMENT
AT THE SOLE OPTION OF FRANKLIN AND THIS REMEDY APPLIES ONLY
IN THE CASE IN WHICH FRANKLIN DETERMINES THAT THE PRODUCT
WAS DEFECTIVE AND THAT THE DEFECT AROSE WITHIN THE DURATION
OF THE LIMITED WARRANTY. THIS REMEDY IS THE EXCLUSIVE REMEDY
FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN
RIGHTS; YOU MAY ALSO HAVE OTHER RIGHTS THAT MAY VARY FROM
JURISDICTION TO JURISDICTION.
EXCEPT FOR THE LIMITED WARRANTY EXPRESSLY RECITED ABOVE,
THIS FRANKLIN PRODUCT IS PROVIDED ON AN “AS IS” BASIS, WITHOUT
ANY OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT
NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY,
MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, OR
THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE
OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS
MANUFACTURED BY OR FOR FRANKLIN AND SPECIFICALLY DOES
NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR
ANY OTHER DAMAGE CAUSED BY BATTERIES. FRANKLIN SHALL
NOT HAVE ANY LIABILITY TO THE PURCHASER OR ANY OTHER
PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR
CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT
LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR CORRUPTED DATA,
OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF FRANKLIN
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR
EVEN IF OTHERWISE FORESEEABLE. FRANKLIN IS NOT RESPONSIBLE
FOR CLAIMS BY A THIRD PARTY. FRANKLIN’S MAXIMUM AGGREGATE
LIABILITY SHALL NOT EXCEED THE AMOUNT PAID FOR THE PRODUCT
AS EVIDENCED BY THE SALES RECEIPT. SOME STATES/JURISDICTIONS
DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY
FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE
LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT
JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES,
THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE
LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED
HEREIN.
Warranty Service: If you think your product is defective, call
Franklin’s Customer Service Desk, 1-800-266-5626, to request a
return merchandise authorization (“RMA”) number, before returning
the product (transportation charges prepaid) to:
Franklin Electronic Publishers, Inc.
Attn: Service Department
One Franklin Plaza
Burlington, NJ 08016-4907
If you return a Franklin product, please include your name, address,
telephone number, a brief description of the defect and a copy of your
sales receipt as proof of your original date of purchase. You must also
write the RMA prominently on the package if you return the product;
otherwise there may be a lengthy delay in the processing of your return.
Franklin strongly recommends using a trackable form of deliver to
Franklin for your return.
Limited Warranty
(EU and Switzerland)
Notwithstanding the disclaimer of warranties above, this product,
excluding batteries and liquid crystal display (LCD), is guaranteed
by Franklin to be free of defects in materials or workmanship for a
period of two years from the date of purchase. It will be repaired or
replaced with an equivalent product (at Franklin’s option) free of
charge for any defect in workmanship or materials during that time.
This warranty explicitly excludes defects due to misuse, accidental
damage, or wear and tear. This warranty does not a ect the
consumer’s statutory rights.
Limited Warranty (outside
U.S., EU and Switzerland)
Notwithstanding the disclaimer of warranties above, this product,
excluding batteries and liquid crystal display (LCD), is guaranteed
by Franklin to be free of defects in materials or workmanship for a
period of one year from the date of purchase. It will be repaired or
replaced with an equivalent product (at Franklin’s option) free of
charge for any defect in workmanship or materials during that time.
Products purchased outside the United States, the European
Union and Switzerland that are returned under warranty should
be returned to the original vendor with proof of purchase and
description of fault. Charges will be made for all repairs unless valid
proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental
damage, or wear and tear. This warranty does not a ect the
consumer’s statutory rights.
LLP-28002-00
Rev. A
This unit may change operating modes, lose information
stored in memory, or fail to respond due to electrostatic
discharge or electrical fast transients. Normal operation of
this unit may be re-established by pressing the reset key, by
pressing the power switch, or by removing and replacing
the batteries.
Please save this User’s Guide and all packing materials for
future reference, as they contain important information.
SSB-212_RevA_eng.indd 2SSB-212_RevA_eng.indd 2 9/24/08 11:09:52 AM9/24/08 11:09:52 AM