Philips GO2 Indoor Furnishings User Manual


 
Room
Size
30x30
40x40
60X30
60X60
100X100
Number of
Fixtures
12
20
24
42
120
GO2
Efficiency
85.9
85.9
85.9
85.9
85.9
SPM
1.7
1.7
1.7
1.7
1.7
Average
Maintained
footcandles
50.5
50.8
52.2
50.3
51.4
Uniformity
max/min
1.3
1.3
1.3
1.4
1.4
VCP
min
81
77
77
73
72
VCP
avg.
86
83
81
79
78
Watts/
Sq. Ft.
0.64
0.60
0.64
0.56
0.58
3100 Lamp Lumens • Reflectances 80/50/20 • Light lost factor .67 • Readings 2.5 feet above floor • 48 in-put watts per fixture
Performance
GOS2G232UNVC5-85U*
Standard Grid
GOS2G232UNVC5-85U*
GOS2G232UNVHI
GOS2G217UNVHI
GOS2G22UUNVHI
GOS1G232UNVHI
Slot Grid
GOS2T232UNVC5-85U*
GOS2T232UNVHI
GOS2T217UNVHI
GOS2T22UUNVHI
GOS1T232UNVHI
Ballast
Factor
0.77
0.88
0.88
0.88
0.88
Lamps
2 - T8
2 - T8
2 - T8
2 -T8 1 5/8 U
2 - T8
* Catalog number includes Advance Optanium high efficiency low watt ballast and Philips Alto Advantage 3100 lumen Lamps
GO2 is also available in T5, T5HO and TT5. Consult your Lightolier Sales Team
2x4
2x2
1X4
features a high reflectance flat white louver, and aluminum reflec-
tor system that are entirely fabricated with recyclable materials, finished with
emission free powder coating, and packaged in recycled corrugated containers.
Add to that, it is made in the USA, saving fuel from the factory to the job site, and
it makes GO2 an environmentally friendly product.
The flat white louver makes the luminaire low in brightness yet gives
a broad light distribution that evenly illuminates all surfaces in the space, which cre-
ates a comfortable balanced brightness for the occupants.
In addition it can provide illumination levels equal to the IESNA
requirements, with a Visual Comfort Probability (VCP) that exceeds 70 at less than
.6 watts per square foot.
Replacing a typical 3 lamp parabolic with GO2 can save as much as
44% on your energy bill. The GO2 will not only meet your lighting level require-
ments, but also your
LEED goals.
When it’s time to go green,
GO
The sharp cut-off of a traditional
parabolic fixture casts dark
shadows on the wall
creating a cave effect.
GO2
GO2