4. Operating Instructions 8 1/6/2010 10:35 AM
4. OPERATING INSTRUCTIONS
Configuring the Starting Address
Each fixture requires a starting address from 1~512. A fixture requiring one or more channels for
control begins to read the data on the channel indicated by the starting address. For example, a
fixture that uses seven DMX channels and is addressed to start on DMX channel 100, will read data
from channels: 100, 101, 102, 103, 104, 105 and 106. Choose the starting addresses for each fixture
so that the channels used do not overlap. In addition, you should note the starting address selected
for future reference.
The DIAMONDsplash™ 86 fixture uses two DMX channels. If this is your first time using DMX, we
recommend reading the “DMX Primer” section in the “Appendix”.
DMX Operation
This is the operating mode which will allow for control with an external DMX controller. You must set
the starting address for this mode. If this is your first time using DMX, then it is recommended that
you refer to the “DMX Primer” section in the “Appendix” of this manual.
Mode DIP switches
DMX 1~9 = set to the DMX starting address
10 = On
Master/Slave Mode (Auto Mode, Static)
This mode allows a single unit to run a standalone program, while 1 or more other units follow the
same operation. This requires the fixtures to be linked with DMX cables. Please see the section on
Fixture Linking.
1) Turn switch to the Slave position on the slave units, and they will react the same as the Master.
Mode DIP switches
Slave 1, 10 = On
Standalone Operation
Automatic
This fixture has a preprogrammed strobing and pulse effect program. These are accessed via the DIP
switches on the back of the fixture, and the speed may be increased for the pulse effect programs, as
well. Please see the chart below for further explanation.
Mode DIP switches
Master Strobe 9 = On
Pulse Effect 9 = On (requires speed setting; see below)
Pulse Effect Speed 1~8 = On (fast ~ slow)
(add more DIP switches to reach slower speed)